Week |
Subject |
Related Preparation |
1) |
Introduction to Animation and After Effects. Overview of animation concepts: keyframes, motion, timing. Introduction to the After Effects interface. Basic tools: layers, timeline, and compositions. Simple motion animation (position, scale, opacity). |
History of Animation
https://history-of-animation.webflow.io/
History of Turkish Animation
https://dergipark.org.tr/en/download/article-file/178170
http://www.animasyongastesi.com/turk-animasyon-sinema-tarihi/
Animation Software
AfterEffects
Blender
DaVinci
Animate
Other Software |
2) |
Working with Keyframes and Animation Principles. In-depth exploration of key-quadrification: Linear and easy input/output. Set motion paths and timing. Practice: Animate simple shapes using keyframes. |
https://kumbaradergisi.com/icerik/animasyonun-5-temel-cesidi/
STOP MOTION NEDİR/NASIL YAPILIR?
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3) |
Text animation. Text layers: Add and customize text. Basic text animation presets. Animating text manually (for example, tracking, opacity, position). Practical: Creating a dynamic text animation using masks and effects. |
https://www.youtube.com/watch?v=JLeM4uplDkM
Render: Get rendered After Effects! How to use?
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4) |
Motion Graphics and Shape Layers. Working with shape layers: Creating vector graphics in After Effects. Animation using shape properties (stroke, fill, lines). Motion paths with shape layers. Practical: Creating a simple motion graphics scene. |
https://www.youtube.com/watch?v=yhYrHxxbZUc&t=66s
https://tr.pinterest.com/tianjinghan94/running-cycle/
https://tr.pinterest.com/pin/297800594123487775/
https://www.youtube.com/watch?v=J1jDP9tio5w
|
5) |
Motion Graphics and Shape Layers. Working with shape layers: Creating vector graphics in After Effects. Animation using shape properties (stroke, fill, lines). Motion paths with shape layers. Practical: Creating a simple motion graphics scene. |
ALAN BECKER - Animating Walk Cycles
https://www.youtube.com/watch?v=HiidRWF8rv4&t=26s
Animating a Walk Cycle in Grease Pencil | Blender 2.91
|
6) |
Effects and Presets. Introduction to effects: blurs, glows, color correction. Apply and modify effects. Using animation presets and modifying them for private use. Practical: Adding and customizing effects to an animation project. |
The BEST environment design EXERCISE for BEGINNERS - YouTube
https://www.instagram.com/p/Ci2qEfPqiZd/
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7) |
Midterm Exam. Focus on practice with skills learned. Keyframes, text, effects, and shapes. |
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8) |
Working with 3D Layers and Cameras. Introduction to 3D layers: depth, perspective, and camera tools. Basic camera animation. Adding light and shadow to enhance 3D space. Practical: Animating a simple 3D scene. |
|
9) |
Understanding Motion Tracking. Introduction to motion tracking and stabilization. Single-point tracking, multi-point tracking. Apply tracked motion to scans. Practical: Motion tracking of an object into a video clip. |
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10) |
Green Screen/Chroma Switching. Introduction to chroma keying techniques. Use the Key Light effect. Cleaning edges and discoloration. Practical: Removing the green screen background and placing the object in a new environment. |
|
11) |
Synchronization with Work and Animation. Import and work with audio in After Effects. Synchronize animations with audio (beat detection, keyframes, audio). Sound effects and the basics of mixing. Practical: Creating a synchronized motion graphic with a short audio clip. |
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12) |
Emoticons and Automation. Introduction to expressions: Automating animation. Write simple expressions for properties (e.g., wiggle, loop). Practical: Creating a project using expressions to automate movement. |
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13) |
Final Project Preparation. Planning and storyboarding for the final project. Project guidelines and expectations. Work on the early stages of the final project. One-on-one feedback and criticism. |
|
14) |
Final Project Presentation. Students present their final animations. Peer and instructor critique session. Reflection on the lesson and the skills learned. |
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Program Outcomes |
Level of Contribution |
1) |
To provide information about the historical development of the field of communication and design. |
|
2) |
To have the ability to make design-oriented applications on the visual field of communication. |
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3) |
To be able to propose conceptual design solutions for visual communication and to create a holistic perspective. |
|
4) |
To be able to demonstrate entrepreneurial, creative and innovative skills in using the necessary professional and technical applications to solve complex and unpredictable problems in the field of Communication Design. |
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5) |
To provide information on behalf of professional developments, innovations and oral, written and digital communication tools in the field of communication. |
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6) |
To have knowledge in inter-disipli areas connected to the field of communication and design |
|
7) |
To have knowledge about communication and design tools and methods |
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8) |
To be able to use theoretical and applied information in interactive integrity within the knowledge obtained about the field of communication and design |
|
9) |
To have the ability to perceive, think, interpret and design multidimensional |
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10) |
To be able to complete the project cycle of a study in the field of Communication Design, to find and analyze creative methods within the communication problems and requirements of theoretical and applied information, |
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11) |
To be able to carry out, develop and manage visual and content studies in traditional and new media environments, |
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12) |
To gain the ability to follow and evaluate changing aesthetic understandings and current events in design |
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13) |
Developing the skills to add group work, leadership and individual characteristics to the group as wealth |
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14) |
Developing the ability to create academic, intellectual and critical perspectives for global and local visual communication products, as well as their own work |
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