Communication and Design
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: ILT417
Ders İsmi: Introduction to Animation
Ders Yarıyılı: Fall
Ders Kredileri:
Theoretical Practical Credit ECTS
1 2 3 5
Language of instruction: TR
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Necessary
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Ar.Gör. Çılga DOĞUKANLI
Course Lecturer(s):
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: Developing the ability to design animation in 2d, 3d and AI planes in direct proportion to the history of animation.
Course Content: Learning how to make an animation application through programs such as After Effects, Blender.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) History of Animation
2 - Skills
Cognitive - Practical
1) Ability to design and develop 2D animation
2) Ability to design and develop 3D animation
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Introduction to Animation and After Effects. Overview of animation concepts: keyframes, motion, timing. Introduction to the After Effects interface. Basic tools: layers, timeline, and compositions. Simple motion animation (position, scale, opacity). History of Animation https://history-of-animation.webflow.io/ History of Turkish Animation https://dergipark.org.tr/en/download/article-file/178170 http://www.animasyongastesi.com/turk-animasyon-sinema-tarihi/ Animation Software AfterEffects Blender DaVinci Animate Other Software
2) Working with Keyframes and Animation Principles. In-depth exploration of key-quadrification: Linear and easy input/output. Set motion paths and timing. Practice: Animate simple shapes using keyframes. https://kumbaradergisi.com/icerik/animasyonun-5-temel-cesidi/ STOP MOTION NEDİR/NASIL YAPILIR?
3) Text animation. Text layers: Add and customize text. Basic text animation presets. Animating text manually (for example, tracking, opacity, position). Practical: Creating a dynamic text animation using masks and effects. https://www.youtube.com/watch?v=JLeM4uplDkM Render: Get rendered After Effects! How to use?
4) Motion Graphics and Shape Layers. Working with shape layers: Creating vector graphics in After Effects. Animation using shape properties (stroke, fill, lines). Motion paths with shape layers. Practical: Creating a simple motion graphics scene. https://www.youtube.com/watch?v=yhYrHxxbZUc&t=66s https://tr.pinterest.com/tianjinghan94/running-cycle/ https://tr.pinterest.com/pin/297800594123487775/ https://www.youtube.com/watch?v=J1jDP9tio5w
5) Motion Graphics and Shape Layers. Working with shape layers: Creating vector graphics in After Effects. Animation using shape properties (stroke, fill, lines). Motion paths with shape layers. Practical: Creating a simple motion graphics scene. ALAN BECKER - Animating Walk Cycles https://www.youtube.com/watch?v=HiidRWF8rv4&t=26s Animating a Walk Cycle in Grease Pencil | Blender 2.91
6) Effects and Presets. Introduction to effects: blurs, glows, color correction. Apply and modify effects. Using animation presets and modifying them for private use. Practical: Adding and customizing effects to an animation project. The BEST environment design EXERCISE for BEGINNERS - YouTube https://www.instagram.com/p/Ci2qEfPqiZd/
7) Midterm Exam. Focus on practice with skills learned. Keyframes, text, effects, and shapes.
8) Working with 3D Layers and Cameras. Introduction to 3D layers: depth, perspective, and camera tools. Basic camera animation. Adding light and shadow to enhance 3D space. Practical: Animating a simple 3D scene.
9) Understanding Motion Tracking. Introduction to motion tracking and stabilization. Single-point tracking, multi-point tracking. Apply tracked motion to scans. Practical: Motion tracking of an object into a video clip.
10) Green Screen/Chroma Switching. Introduction to chroma keying techniques. Use the Key Light effect. Cleaning edges and discoloration. Practical: Removing the green screen background and placing the object in a new environment.
11) Synchronization with Work and Animation. Import and work with audio in After Effects. Synchronize animations with audio (beat detection, keyframes, audio). Sound effects and the basics of mixing. Practical: Creating a synchronized motion graphic with a short audio clip.
12) Emoticons and Automation. Introduction to expressions: Automating animation. Write simple expressions for properties (e.g., wiggle, loop). Practical: Creating a project using expressions to automate movement.
13) Final Project Preparation. Planning and storyboarding for the final project. Project guidelines and expectations. Work on the early stages of the final project. One-on-one feedback and criticism.
14) Final Project Presentation. Students present their final animations. Peer and instructor critique session. Reflection on the lesson and the skills learned.

Sources

Course Notes / Textbooks:
References: The Visual Story - Bruce Block

Film Directing Shot by Shot - Steven Katz

Draw the Looney Tunes by Dan Romanelli

Manwatching: A Field Guide to Human - Desmond Morris

Emations Revealed: Recognizing Faces and Feelings to Improve Cammunication and Emotional Life - Paul Eckman

Digital Lighting and Rendering (2nd Edition)

Animasyon'un Kutsal Kitabı - Maureen Furniss

Temel Özellikleriyle Çizgi Canlandırma - Mehmet Naci Dedeal

Animasyon Filmler - Mark Whitehead

Anime Sineması - Akira'dan Howl'ın Hareketli Şatosuna - Susan J. Napier

Stüdyo Ghibli - Hayao Miyazaki ve İsao Takahata Filmleri - Colin Odell, Michelle Le Blanc

Ruhların Kaçışı - Andrew Osmond

Canlandırma Sineması Üzerine - Selçuk Hünerli

Animasyon Sineması ve Hayvan Karakterleri - Fatih Kalkan

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

3

Program Outcomes
1) To provide information about the historical development of the field of communication and design.
2) To have the ability to make design-oriented applications on the visual field of communication.
3) To be able to propose conceptual design solutions for visual communication and to create a holistic perspective.
4) To be able to demonstrate entrepreneurial, creative and innovative skills in using the necessary professional and technical applications to solve complex and unpredictable problems in the field of Communication Design.
5) To provide information on behalf of professional developments, innovations and oral, written and digital communication tools in the field of communication.
6) To have knowledge in inter-disipli areas connected to the field of communication and design
7) To have knowledge about communication and design tools and methods
8) To be able to use theoretical and applied information in interactive integrity within the knowledge obtained about the field of communication and design
9) To have the ability to perceive, think, interpret and design multidimensional
10) To be able to complete the project cycle of a study in the field of Communication Design, to find and analyze creative methods within the communication problems and requirements of theoretical and applied information,
11) To be able to carry out, develop and manage visual and content studies in traditional and new media environments,
12) To gain the ability to follow and evaluate changing aesthetic understandings and current events in design
13) Developing the skills to add group work, leadership and individual characteristics to the group as wealth
14) Developing the ability to create academic, intellectual and critical perspectives for global and local visual communication products, as well as their own work

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To provide information about the historical development of the field of communication and design.
2) To have the ability to make design-oriented applications on the visual field of communication.
3) To be able to propose conceptual design solutions for visual communication and to create a holistic perspective.
4) To be able to demonstrate entrepreneurial, creative and innovative skills in using the necessary professional and technical applications to solve complex and unpredictable problems in the field of Communication Design.
5) To provide information on behalf of professional developments, innovations and oral, written and digital communication tools in the field of communication.
6) To have knowledge in inter-disipli areas connected to the field of communication and design
7) To have knowledge about communication and design tools and methods
8) To be able to use theoretical and applied information in interactive integrity within the knowledge obtained about the field of communication and design
9) To have the ability to perceive, think, interpret and design multidimensional
10) To be able to complete the project cycle of a study in the field of Communication Design, to find and analyze creative methods within the communication problems and requirements of theoretical and applied information,
11) To be able to carry out, develop and manage visual and content studies in traditional and new media environments,
12) To gain the ability to follow and evaluate changing aesthetic understandings and current events in design
13) Developing the skills to add group work, leadership and individual characteristics to the group as wealth
14) Developing the ability to create academic, intellectual and critical perspectives for global and local visual communication products, as well as their own work

Öğrenme Etkinliği ve Öğretme Yöntemleri

Anlatım
Bireysel çalışma ve ödevi
Course
Problem Çözme
Proje Hazırlama
Soru cevap/ Tartışma
Örnek olay çalışması

Ölçme ve Değerlendirme Yöntemleri ve Kriterleri

Yazılı Sınav (Açık uçlu sorular, çoktan seçmeli, doğru yanlış, eşleştirme, boşluk doldurma, sıralama)
Sözlü sınav
Homework
Uygulama
Bireysel Proje
Raporlama

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
total %
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK %
total %

İş Yükü ve AKTS Kredisi Hesaplaması

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 14 3 42
Study Hours Out of Class 14 2 28
Project 2 3 6
Homework Assignments 10 2 20
Midterms 1 3 3
Final 1 3 3
Total Workload 144